STANDARD GAME RULES

CHOOSE YOUR FORMAT.
KNOW THE GAME.

Every BGL league begins with one of six core fantasy golf formats. This page covers the standard/default rules for each format. Commissioners can customize many settings when creating a league, so your league may play a little differently.

Standard rules = the default starting point before commissioner customization.
SIX CORE FORMATS

Select a format

Start with the format your league is playing. BGL standard rules are shown first while we build out the remaining five rule sets.

BGL FORMAT

Standard Rules

BGL is the tier-based format. Build one roster before the league deadline, then that roster competes throughout the league's Period under your league's scoring settings.

Default setup
Getting Started

The Pick Sheet

Your team consists of 30 golfers selected before the deadline. Golfers are ranked 1–120 and divided into six tiers of 20 golfers each.

Under the standard setup, each team selects 5 golfers from each tier — no more and no less — for 30 golfers total. A golfer outside the ranked 120, or one who is not ranked, can be added as a write-in in a tier.

A golfer already ranked 1–120 cannot be written into a different tier. The golfers on your roster accumulate points under your league's rules as you compete against the other teams.

Current BGL Pick Sheet screen
I. Scoring

Top Scores Earn Points

BGL rewards where golfers finish—not how they score. Eagles, birdies and bogeys don't directly earn fantasy points. What matters is a golfer's final tournament score relative to the field.

The standard game uses the Top 7 distinct scores from each tournament. Those seven scores award 10 / 6 / 5 / 4 / 3 / 2 / 1 points. Ties share the points assigned to that score, which is why a typical tournament may have 15–25 golfers earning fantasy points.

Example: if two golfers both finish at the sixth-best score, each receives the points assigned to the 6th Score.
Current BGL standard Points scoring settings
Scoring Example

How Ties Work

At the 2024 Sentry, the seven best real scores were -29, -28, -27, -26, -25, -24 and -23. Thirteen golfers earned BGL points because several golfers shared the same final scores.

Chris Kirk's -29 was the 1st Score and earned 10 points. Jason Day and Xander Schauffele each finished at -24, so both earned the 2 points assigned to the 6th Score. Sepp Straka and Patrick Cantlay each finished at -23 and both earned 1 point for the 7th Score.

Commissioners can choose to award points to the Top 5 through Top 9 Scores; seven is the standard setting.

2024 Sentry scoring exampleHistorical scoring example
II. Playoff Tiebreaker

A Playoff Can Change the Runner-Up Points

Under the standard rules, when golfers are tied at the end of regulation and a playoff determines the winner, the golfer who loses the playoff receives 8 points rather than sharing the normal 1st-place score.

The commissioner can customize this setting for the league.

Current BGL playoff scoring setting
III. Majors & THE PLAYERS

Majors Matter More

Majors score from their own points table. Under the standard BGL setup, the 1st Score earns 15 points instead of the standard 10.

THE PLAYERS Championship counts as a major in the standard setup. Commissioners can customize these scoring values and event settings for their league.

Current BGL Majors scoring settings
IV. Signature Event Boost

Make Signature Events Count More

Signature events can be boosted to make those tournaments count differently from a standard event. Under the standard BGL setup, the 1st Score earns 12 points instead of 10 at designated Signature Events.

Commissioners can adjust the boost and scoring values to fit their league.

2027 PGA TOUR Signature EventsEight designated events for the 2027 season
FEB. 1–7AT&T Pebble Beach Pro-Am
FEB. 15–21The Genesis Invitational
MAR. 1–7Cadillac Championship
MAR. 15–21Arnold Palmer Invitational presented by Mastercard
APR. 12–18RBC Heritage
MAY 10–16Truist Championship
MAY 31–JUNE 6the Memorial Tournament presented by Workday
JUNE 21–27Travelers Championship
2027 schedule shown. Signature Event designations may change by season. Source: PGA TOUR 2027 schedule announcement.
Current BGL Signature Events scoring settings
THAT'S IT

Build your roster. Follow every tournament. Enjoy the season.

These are BGL's standard rules. Your commissioner may customize roster size, scoring, event bonuses, captains, payouts and other settings, so always check your league settings for the rules that apply to your competition.

TRIFECTA STANDARD GAME RULES

THREE DRAFTS. THREE DIFFERENT GAMES.

Trifecta turns one tournament into three connected competitions: Main Event, Best of Rest and Cut & Suck™. Each leg changes the strategy, and later drafts use the golfers still available.

1 · Main Event3 draft rounds. 2 must make the cut. Best 2 count.
2 · Best of Rest2 draft rounds from the remaining pool. 1 must make the cut. Best 1 counts.
3 · Cut & Suck™1 draft round. Make the cut — then the strategy flips: worst score wins.
01 · CHOOSE YOUR LEGS

Play the Main Event — then decide how far you want to go.

The Main Event is required. Best of Rest and Cut & Suck™ are optional, so a player can compete in one, two or all three legs.

Under the standard entry settings, Main Event is 100 Greenies, Best of Rest is 20 and Cut & Suck™ is 20. Playing all three totals 140 Greenies.

Greenies are in-game play money. Commissioners can change entry values and other league settings.
Select Your Legs screen
02 · DRAFT PREP

Practice before the real draft.

Before the scheduled draft, players can run a Mock Draft and build My Queue by ranking golfers ahead of time.

The mock uses the Trifecta structure so players can experience how the three legs unfold before results count.

Prepare for Your Draft screen
03 · THE THREE-LEG DRAFT

Watch the player pool evolve from one leg to the next.

Trifecta is not three unrelated drafts. Main Event happens first. Then Best of Rest drafts from the golfers still available. Cut & Suck™ finishes the sequence from the remaining pool with the strategy flipped.

LEG 1 · MAIN EVENT

Start with your primary draft.

The standard Main Event runs three rounds. The board previews Best of Rest and Cut & Suck™ so players can see the full Trifecta structure from the start.

Main Event Trifecta mock draft board
INTERMISSION

Main Event ends. Best of Rest is next.

After Main Event is complete, Trifecta pauses before the next leg. The upcoming Best of Rest order is shown before Leg 2 begins.

Intermission after Main Event showing upcoming Best of Rest order
LEG 2 · BEST OF REST

Draft again from what's left.

Main Event selections remain visible while Best of Rest becomes active. Under the standard setup, this leg runs two rounds using reverse draft order.

Best of Rest live mock draft
LEG 3 · CUT & SUCK™

One last draft. Now the strategy flips.

The final standard leg is one round. Your golfer must make the cut, but among qualifying golfers the worst score is the one that counts.

Cut and Suck live mock draft
DRAFT COMPLETE

Three legs become one Trifecta roster.

The completed draft groups your selections by Main Event, Best of Rest and Cut & Suck™. In the standard setup, each team finishes with six picks: three Main Event, two Best of Rest and one Cut & Suck™.

The totals shown in this screenshot reflect this 10-team mock draft; league totals can vary with league configuration.

Trifecta Draft Complete screen showing all three legs
04 · HOW TRIFECTA SCORES

Scoring is cumulative to par — but each leg uses it differently.

Trifecta scores golfers by their final cumulative score to par. What changes from leg to leg is how many golfers count and whether you are trying to post the best or worst qualifying score.

Main EventUnder the standard setup, you draft 3 golfers. At least 2 of the 3 must make the cut, and your best 2 qualifying final scores to par are combined. If only 1 golfer makes the cut, the Main Event entry is DQ'd.
Best of RestYou draft 2 golfers. At least 1 must make the cut, and your best qualifying golfer's final score to par is the score that counts. If neither golfer makes the cut, the Best of Rest entry is DQ'd.
Cut & Suck™You draft 1 golfer and he must make the cut. His final cumulative score to par counts — but in this leg, the worse qualifying score is better. If he misses the cut, the Cut & Suck™ entry is DQ'd.
Golfer scoring detail showing a finished cumulative score to par and counted Main Event result
05 · THREE LEGS. THREE STRATEGIES.

The player pool gets smaller. The decision gets harder.

Each Trifecta leg changes what is available — and what a successful pick looks like.

🏆 MAIN EVENT

Build the strongest team.

Draft first from the full field. Your goal is straightforward: find golfers who make the cut and post the lowest combined score.

⭐ BEST OF REST

Find value in what's left.

Main Event picks are gone. Draft from the remaining field, with the standard order reversed from Main Event.

☠️ CUT & SUCK™

Flip your thinking.

Draft from what's left again — but now you're looking for a golfer who makes the cut and finishes with the worst score.

Standard Trifecta is the starting point. Commissioners can customize draft rounds, cut requirements, count rules, draft order and other available settings.
06 · ENTRIES & PAYOUTS

Three legs. Three prize opportunities.

Each leg has its own entry and payout structure. Under the standard setup, Main Event pays 50% / 30% / 20% to first through third.

Best of Rest and Cut & Suck™ are winner-take-all by default. Entry Back for Winner Pick is off by default.

Commissioners can configure these values for their league.

Standard Trifecta entriesStandard Trifecta payouts

Three drafts. Three chances to win.

Main Event rewards the strongest primary draft. Best of Rest makes you rethink the remaining field. Cut & Suck™ flips the strategy entirely. Together, they turn one golf tournament into three connected competitions.

ALL PLAY STANDARD GAME RULES

EVERY TEAM. EVERY WEEK.

All Play is a season-long, full-league showdown. Draft one roster, then compete against every other team in your league each tournament — not just one head-to-head opponent.

One Live DraftBuild a season-long roster in a single snake draft.
Full-League ShowdownYour golfers generate Greenies against the entire league.
Manage the SeasonMonthly waivers and drops/adds keep rosters moving.
01 · DRAFT PREP

One draft builds your season-long team.

The standard All Play setup uses a 14-round snake draft with randomized order, a 60-second clock and fast auto-pick. Players can run a Mock Draft and build My Queue before the scheduled draft.

Unlike Trifecta, All Play has one singular draft rather than three connected legs.

All Play draft prep
02 · THE LIVE DRAFT

Draft from the field as the board fills.

The snake draft reverses pick order each round. Selected golfers come off the board, and each team continues until its roster is complete.

This view shows the draft progressing into Round 3, with earlier selections filled and the remaining golfers available below.

Temporary screenshot: the current mock-draft build incorrectly displays “LEG 1 · ME,” Trifecta nomenclature that does not apply to All Play. We will replace this image when the UI label is corrected.
All Play mock draft in progress
03 · HOW ALL PLAY WORKS

You don't play one opponent. You play everyone.

Each tournament, paying finishes generate Greenies across the entire league. When your golfer earns a paying position, you receive that Greenie value from each opposing team. When another team's golfer earns one, you owe that team the corresponding amount. The results net together across the league.

Standard Greenies per finish position

1st10
2nd6
3rd4
4th3
5th2
6th–10th1 each
Example: if your golfer finishes 1st, the standard value is 10 Greenies from each other team. If another team's golfer earns 3rd, you owe that team 4 Greenies.
All Play Pay TableGreenies per finish position
04 · TIES & MAJORS

Ties keep their position. Majors raise the stakes.

Skip Positions for ties

Under the standard rule, tied golfers share the higher position and the next position is skipped. If two golfers tie for 3rd, each earns 4 Greenies; there is no 4th, and the next golfer is 5th and earns 2.

Skip Positions tie rule

4 Majors · 2×

The standard setup doubles Greenie values at the four majors. A standard 1st-place result is therefore 20 Greenies instead of 10. Commissioners can change the designated events and multiplier.

Majors multiplier
05 · GREENIE VALUE

Greenies can also display a dollar value.

A commissioner can assign a dollar display value to each Greenie so league members can see corresponding amounts in the app.

BGL does not collect, transfer or settle those funds. Any real-world settlement happens independently between league members, off-platform.

The standard setting tracks Greenies only; dollar display is optional.

Greenie dollar display setting
06 · THE SEASON

Built for a full PGA TOUR season.

The standard All Play structure runs across the full PGA TOUR season. Commissioners can also choose a weekly league or define a custom tournament range.

This example was created after the full season was underway, so it shows a custom eight-tournament Fall range rather than the unavailable Full Season option.

All Play season options
07 · WAIVERS & FREE AGENCY

Your draft starts the season. It doesn't freeze your roster.

Under the standard setup, teams can add and drop golfers through a monthly waiver process.

Monthly waiver settingsWaiver priority settings

Monthly processing

Claims process on the 1st Monday of each month at the league's set deadline.

Worst-to-first priority

Priority is worst-to-first by tournament-matchup standings and re-sorts at each waiver period. Priority Hold keeps priority until a team passes or runs out of moves. The standard drop cooldown is Rest of Season.

One roster. The whole league.

All Play replaces a single weekly head-to-head opponent with a full-league competition. Draft your team, follow every tournament, manage your roster and see how you stack up against everyone.

GREENIE STANDARD GAME RULES

PICK YOUR GOLFERS. SCORE EVERY HOLE.

Greenie is classic fantasy golf built around tournament-by-tournament picks. Under the standard setup, golfers are divided into tiers, you select one from each tier, and hole-by-hole performance determines your fantasy score.

Tiered PicksProjected odds divide the field into balanced tiers.
Fantasy PointsEvery hole can help — or hurt — your score.
Best 8 CountPick 10 golfers with 2 mulligans each tournament.
01 · PICK STYLE

Build your team across the field.

The standard Greenie format uses a Tiered Draft. Golfers are split into tiers based on projected odds, and players can select one golfer from each tier.

Evenly Balanced Tiers is the standard tier shape, keeping the tiers approximately the same size. Any leftover golfers fill the final tiers.

Commissioners can instead allow unrestricted Pick Any selection or choose a different available tier shape.
Greenie standard Tiered Draft and Evenly Balanced Tiers settings
02 · CLASSIC FANTASY POINTS

Every hole contributes to your score.

Fantasy Points is the standard Greenie scoring mode. Each picked golfer earns or loses points on every hole based on the score relative to par. The highest fantasy-point total wins.

Standard points per hole

-3+8
-2+5
-1+2
Par+1
+1-1
+2-3
+3-5
+4 or more-7
Bonuses: Winning the tournament earns +25 points. A hole-in-one earns +5 points.
Greenie standard Fantasy Points table
03 · ROSTER & MULLIGANS

Pick 10. Your best 8 count.

Under the standard setup, each player selects 10 golfers for the tournament and receives 2 mulligans. That means eight golfers count toward the tournament score.

The extra picks provide protection when a golfer underperforms while still rewarding the strength of the overall pick sheet.

Greenie standard roster of 10 picks and 2 mulligans
04 · OTHER WAYS TO SCORE

Fantasy Points is the classic game — not the only one.

Commissioners can choose from four scoring methods when creating a Greenie league.

Fantasy Points

Gain points for every hole played by every picked golfer. Highest score wins. This is the standard Greenie setup.

Prize Money

Add up the prize money earned by each picked golfer at the end of the tournament. Most prize money wins.

Cumulative to Par

Add the cumulative score to par for each picked golfer. Lowest combined score wins.

Total Strokes

Add the total strokes for each picked golfer. Lowest combined score wins. The app identifies this option as not recommended.

Greenie scoring mode choices
05 · SEASON TYPE

A fresh contest every tournament.

Per Tournament is the standard Greenie season type: each tournament is a fresh contest with no multi-week commitment.

Commissioners can instead choose Season Long to accumulate scores across the full PGA TOUR season, or Majors Only to compete across the four majors.

Greenie Per Tournament, Season Long and Majors Only options
06 · YOUR PICK SHEET

Odds set the tiers. Then you make the picks.

Each tournament's tiers become available once projected field odds are posted. Players then build their pick sheet by selecting golfers according to the league's pick-style rules.

We'll add the current in-app Pick Sheet visual here once tournament odds populate.

Classic fantasy golf. Your way.

Start with tiered picks and hole-by-hole Fantasy Points, or use Greenie's configurable scoring and season options to build the contest your league wants to play.

ONE & DONE STANDARD GAME RULES

ONE GOLFER. ONE TOURNAMENT. ONE USE.

One & Done turns every tournament into a season-long decision. Pick one golfer each week, score that golfer's performance, and once you've used that golfer, you cannot use them again for the rest of the season.

One PickSelect a single golfer for each tournament.
One UseOnce used, that golfer is unavailable for the rest of your season.
Season-Long StrategyChoosing when to use your best golfers matters as much as choosing who.
01 · MAKE YOUR PICK

One tournament. One golfer.

Each tournament, choose one golfer from the available field. Your selected golfer becomes your entire roster for that event.

Once the pick is made, the My Pick screen clearly shows 1 of 1 picked and the golfer selected for that tournament.

One and Done selected golfer screen showing one of one picked
02 · THE ONE-USE RULE

The golfer you use today is gone tomorrow.

A golfer can be used only once during your One & Done season. That creates the defining decision of the format: don't just identify the golfer you like — decide when that golfer is worth using.

When do you use your best golfer?

You may love Scottie Scheffler in an early-season event, but using him means you won't have him available later. Do you take the opportunity now, save him for a major, or hold him for another tournament where you think he has an even stronger edge? Every pick has a season-long opportunity cost.

03 · STANDARD SCORING

Fantasy Points score every hole.

Fantasy Points is the standard One & Done scoring method. Your one selected golfer earns or loses points on every hole according to how they score relative to par. Highest score wins.

Commissioners can alternatively choose Prize Money, Cumulative to Par, or Total Strokes.

One and Done scoring choices
04 · FANTASY POINTS

Every hole can move your season.

Standard points per hole

-3+8
-2+5
-1+2
Par+1
+1-1
+2-3
+3-5
+4 or more-7
Bonuses: Winning the tournament earns +25 points. A hole-in-one earns +5 points.
One and Done standard Fantasy Points table
05 · SEASON LONG

Every pick builds on the last.

Season Long is the standard One & Done season type and normally begins with the first tournament of the PGA TOUR season. Scores accumulate from tournament to tournament while your pool of unused golfers changes with every pick.

If the season is already underway when the league is created, the commissioner selects a starting tournament — in this example, the Biltmore Championship because it is the next event. A commissioner can also choose Majors Only to compete across the four majors, beginning with the next available major.

One and Done Season Long and Majors Only options
06 · THE AVAILABLE FIELD

Choose from who's still available to you.

The My Pick screen presents the tournament field and lets you search or sort before making your selection. Golfers already used earlier in the season are no longer available for another One & Done pick.

The simplicity is the point: one choice each tournament, with consequences that last all season.

One and Done available golfer field before making a pick

Pick wisely. You only get them once.

One & Done is easy to understand and difficult to master: one golfer each tournament, one use per golfer, and a full season of decisions about when to deploy your best options.

SURVIVOR STANDARD GAME RULES

PICK. SURVIVE. OUTLAST EVERYONE.

Survivor turns each tournament into an elimination test. Make your weekly pick, clear the survival requirement, and keep moving. Miss when your protection is gone and your season is over. The last member standing wins.

One Pick Each WeekThe standard setup asks you to choose one golfer per tournament.
One Use Per GolferOnce you use a golfer, that golfer is unavailable to you for the rest of the season.
Last One StandingThe league keeps going until one surviving member remains.
01 · ELIMINATION MODE

Two ways to survive.

Survivor offers two elimination modes. Cut Survivor is the standard setup: your weekly pick must clear the applicable survival line to keep you alive.

Bottom-N Knockout takes a different approach. Instead of testing picks against a survival line, the lowest performers are knocked out each week so the field continues moving toward a winner.

Cut Survivor can use a virtual cut when needed, including tournaments without a traditional cut. The survival threshold can also adjust as the competition progresses.
Survivor elimination mode choices: Cut Survivor and Bottom-N Knockout
02 · WEEKLY PICKS

One golfer has to get you through.

The standard Survivor setup is 1 pick per week with 1 golfer required to survive. Pick someone who clears the week's survival requirement and you advance.

Just like One & Done, a golfer can only be used once per season. Surviving today matters, but burning through your strongest golfers too quickly can make the weeks ahead much harder.

Survivor standard weekly picks configuration
03 · CUT RULES & MULLIGANS

One miss doesn't have to end your season.

The standard Cut Survivor setup includes 1 mulligan. A mulligan is spent automatically on the week you would otherwise be eliminated, giving you another chance to survive the following tournament.

The applicable survival line determines whether your pick advances. The app handles the virtual-cut mechanics as tournament conditions and the Survivor competition evolve.

Survivor cut rules, mulligan and virtual cut settings
04 · MISSED PICKS

If you forget, the standard game keeps you in play.

Under the standard setting, an empty pick slot is filled with the best golfer still available to that member. That prevents a missed deadline by itself from automatically ending a Survivor run.

Commissioners can instead choose Play it short, leaving an empty slot empty. A golfer who withdraws before the round starts also leaves that slot empty, and the same missed-pick policy is applied.

Survivor missed pick settings
05 · LATE JOINS

Joining late is possible — until elimination begins.

Commissioners can allow members to join after a week has been scored. Late joiners enter with a fresh golfer pool and their full set of mulligans, while paying the same entry fee.

Late joining closes as soon as the first member is eliminated. If a week produces no eliminations, the opportunity to join can remain open into the next week.

Survivor late joins rules
06 · SEASON

Choose where the survival run begins.

The commissioner selects the tournament where the Survivor league starts. An ending tournament can also be set as the latest point the league is allowed to run.

Survivor normally ends sooner: the moment one member is left standing. The ending tournament is simply the outer boundary for the competition.

Survivor season starting and ending tournament settings
07 · MAKE YOUR PICK

Your season comes down to one choice at a time.

The My Picks screen shows your current status, remaining mulligans and the available tournament field. Once selected, your golfer becomes the pick that has to carry you through the week.

Then the question resets for the next tournament: who can keep you alive without using a golfer you'll wish you had later?

Survivor My Picks screen with weekly golfer selected

Survive the week. Save the right golfers. Be the last one standing.

Survivor combines a simple weekly pick with season-long roster strategy and elimination pressure. Every tournament matters because every choice can be the one that keeps your run alive — or ends it.